The Recruitment Office has several stripes and The Institute Logo painted on the walls and was decorated to look like an office in the early 1980s. This space was used twice throughout the experience for 2 different puzzles.
The Observatory was a small office with a large control console we built for the space. The control console had 6 monitors, an openable drawer, and several working pieces for the participants to interact with during the puzzle. When the participants opened the drawer, it activated a trigger to flood the room with black light, revealing secret messaging written on the console. Both of these spaces began as empty rooms.
The Time Seance was an interactable space where the participants had to solve a series of puzzles to activate "The Looking Glass." The space continued with a scene set in the 1920's by actors in a different space. After a while, the participants became part of the scene when the actors started asking questions of the participants. The Looking Glass device is made of wood and foam with a TV mounted behind reflective mirror film. The video of the actors was live-fed into the device and a microphone was placed in the room so the actors could hear and interact with the participants and adapt their scene according to the responses. This space began as an empty room.
The Hideaway was a space meant to represent a storage space in 1974. The front half of the room resembled a computer room and when the participants entered through "The Aperture," a doorway made mostly of MDF and LEDs and painted to look like a metal doorway, they were teleported to 1974 where they had to solve puzzles and riffle through all the things stored in the room. This space began as an empty room.
The Algorithm space was decorated to look like 1958. As The participants entered the room they walked through The Aperture once again and were teleported to a living room in 1958. This space included a rather difficult puzzle and a working mid 1950's TV with a video fed in from a different location. This space began as an empty dorm room.
The Lab space was the final space we built for The Institute. In this space, the participants interacted with "The A.I. CHRONOS" to solve the mystery of the missing students and retrieve them from the time they were lost in. This space was built to look like a working lab using scientific equipment we acquired from Campus Surplus throughout the school year, a large built containment room with lighting and sound along with many cables running all over the space. We also built an interactive computer program, and an animated "puppet" controlled by an actor in another room with audio and visual feedback as "CHRONOS."